Within a fortress, Pit may buy a check sheet, pencil, and torch to guide him through the labyrinth. The fortresses at the end of the stages are labyrinths with non-scrolling rooms, in which the player must find and defeat a gatekeeper boss. The areas of the Underworld and Skyworld stages have Pit climb to the top, while those of the surface world are side-scrolling levels. Each stage encompasses three unidirectional area levels and a fortress. The game world is divided into three stages: the Underworld, the Overworld (Earth) and the Skyworld. In the training chamber, Pit will be awarded with one of the three power items if he passes a test of endurance. In the god's chamber, the strength of Pit's bow and arrow may be increased depending on several factors, such as the number of enemies defeated and the amount of damage taken in battle. Treasure chambers contain items, enemy nests give the player an opportunity to earn extra hearts, and hot springs restore Pit's health. Stores and black markets offer items in exchange for hearts, which are left behind by defeated monsters. Throughout the stages, the player may enter doors to access seven different types of chambers. The game keeps track of the player's score, and increases Pit's health bar at the end of a level if enough points were collected. These upgrades will work only if Pit's health is high enough. Pit's primary weapon is a bow with an unlimited supply of arrows that can be upgraded with three collectable power items: the guard crystal shields Pit from enemies, the flaming arrows hit multiple targets, and the holly bow increases the range of the arrows. The player controls the protagonist Pit through two-dimensional levels, which contain monsters, obstacles and items. Kid Icarus is a side-scrolling platformer with role-playing elements. Doors in levels lead to different chambers, such as treasuries or item stores. The player character's health and the number of hearts is displayed in the top-left corner of the screen. Pit fights the monsters of the game with a bow and arrow. A third entry in the series, Kid Icarus: Uprising, was released for Nintendo 3DS in March 2012, after Pit's inclusion as a playable character in the 2008 game Super Smash Bros. It was released on Nintendo Switch Online in 2019.Ī sequel, Kid Icarus: Of Myths and Monsters, was released for the Game Boy in 1991. In 2016, Kid Icarus was included on the North American and PAL region releases of the NES Classic Edition. A 3D Classics remake was released in Japan in 2011 and in North America, Europe, and Australia in 2012. It was released on the Wii's Virtual Console in 2007 and the Wii U's Virtual Console in 2013. It was later re-released for the Game Boy Advance in Japan in 2004. It was included in several lists of the best games compiled by IGN and Nintendo Power. Reviewers praised its music and its mixture of gameplay elements from different genres, but criticized its graphics and high difficulty level. Kid Icarus had a mixed critical reception but became a cult classic. It was designed by Toru Osawa and Yoshio Sakamoto, directed by Satoru Okada, and produced by Gunpei Yokoi. The game was developed by Nintendo's Research and Development 1 division with assistance with an external company (later identified to be Tose), which helped with testing. The objective is to reach the end of the levels, and to find and defeat boss monsters that guard the three treasures. The player controls Pit through platform areas while fighting monsters and collecting items. The plot of Kid Icarus revolves around protagonist Pit's quest for three sacred treasures, which he must equip to rescue the Greek-inspired fantasy world Angel Land and its ruler, the goddess Palutena.
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